Squirrel Eiserloh

Bio

Squirrel (Brian) Eiserloh is a veteran programmer/designer seeking to find ways to help games discover their full potential as a medium. His interests lie in the curious intersections among games, math, design, programming, music, physics, and education. Squirrel's path through game development has spanned a number of genres from early online MUDs to action/adventure/role-playing videogames, casual games, puzzle games, experimental games, and shooters. A strong advocate of math education and creative collaboration initiatives, he is currently teaching video game programming as a faculty lecturer at The Guildhall at SMU. In his spare time he organizes a group of area developers who conduct 48-hour experimental "game jam" sessions and serves on the board of his local IGDA chapter.

Education

Game Development Career

Shipped Commercial Game Projects

Organizations

Public Speaking

Presentation Feedback

References and Endorsements

"Simply put, Squirrel is a joy to work with. He is a catalyst for results and a positive environment. Learning, growth and happiness seem to be key components of his life and he shares them freely with anyone who wants them. There aren't words to express my admiration for him."

"Squirrel is a brilliant programmer and an extraordinary communicator. The passion, technical knowledge, leadership skills and responsibility that he brings to a team is truly incalculable. And his luminous personality and great sense of humor is inspiring, making him an absolute joy to be around."

"Squirrel is the kind of guy every company dreams of hiring - he has both skill and passion in spades. He has an incredible ability to analyze in any domain and communicate effectively. He also has a talent for design and implementation, be it software, games, process, or organization. He's one of those rare people who will galvanize others in the pursuit of excellence, and an all-around great guy."

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